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RockTomate Update 1.0.3

· 3 min read

Due to the changes in the project hierarchy, the current version of RockTomate must be removed before the new one could be imported.

Your existing jobs will be unaffected.

Changes & Improvements

General

  • [Job Editor] Can now run a single Step
  • RockTomate settings are now stored in "ProjectSettings" directory
  • Can now copy job variable values to clipboard (evaluates formulas as well)
  • [Step Browser] All categories are now sorted in alphabetical order
  • Added additional user settings in the "Preferences" window
  • Job Session Log has been renamed to "Job Session Console"
  • [Job Session Console] Can now sort log entries by Type
  • [Job Session Console] Log entries are now color coded by type to be easily identifiable
  • [Job Session Console] Removed unusable expand all/collapse all buttons
  • [Job Session Console] Can now clear console window
  • Printed log entries give more information regarding the failed jobs
  • RockTomate related log entries are automatically printed out if Unity is running in Batch Mode
  • Added an option to clear cache directory and log entries (available in Tools > RockTomate > Utils > Clear menu option)

Root Variables

  • Added: %UnityDir%
  • Added: %IsTempProject%
  • Added: %AppVersion%
  • Added: %IsBuilding%
  • Added: %IsCompiling%
  • Added: %TimeSinceStartup%

Macros

  • Added: trim()
  • Added: starts_with()
  • Added: ends_with()

Steps

  • New Plugin Integration: Bakery GPU Lightmapper
  • Added: Print List
  • Added: Copy Asset
  • Added: Delete Asset
  • Added: Create ScriptableObject Asset
  • Added: Comment
  • [Print] Now prints to Unity Console by default
  • [Print] Added an option to print to Job Session Console (disabled by default)

Bug fixes

General

  • [Job Session Console] Fixed a bug when would sometimes throw exceptions
  • [Variable Bank Editor] Fixed a bug when changes wouldn't be saved when window is closed
  • [Variable Bank Editor] Fixed a bug when Variable Banks created in newer Unity versions would throw null reference exceptions in older Unity versions
  • Fixed a bug when creating a variable bank in the "External Tab" would break Run Job's TargetJob Field
  • Fixed a bug when whitespace at the end of formula input would skip the formula evaluation stage
  • Fixed a bug when nested macros would sometimes fail
  • Fixed a bug when formulas like split("Hello, world", ',') wouldn't parse
  • Fixed a bug when duplicated Job and the original Job would share the same Id, causing errors down the line
  • Fixed a bug when custom step drawers wouldn't be utilized

Steps

  • [Compile DLL] Fixed issues when trying to compile scripts in Unity 2019.3 or later
  • [Run Job Step] Fixed a bug when step wouldn't fail if nested Job fails
  • [Run Job Step] Fixed a bug when duplication of this step would throw an error
  • [Run Job Step] Fixed a bug when exceptions would be thrown for nested Jobs with loop-able steps (e.g. Loop, Repeat etc.)
  • [Run Job Step] Fixed a bug when nested Job would continue execution even after parent Job execution has been interrupted

RockTomate Update 1.0.2

· 2 min read

Changes & Improvements

  • Minimum version raised to 2018.4.0f1
  • Can now rename variables by double-clicking on them or through the context menu
  • Can now enable formulas for new fields by default
  • Can now disable system sound when Job finishes execution
  • Changed context menu items to be less obstructive
  • Error message shown if illegal characters are present in variable creation pop-up
  • Input field names is now auto-capitalized
  • Macro arguments now support single quotes
  • RockTomate's temp directory has been moved to Unity's "Temp" directory

Root Variables

  • New root variable: %CompileSymbols%
  • New root variable: %IsOnline%

Macros

  • New input macro: contains(%array%, %item%) - checks if array contains an item
  • New input macro: pretty(%string%) - prettifies a string (adds space between capital letters)
  • New input macro: invert(%boolean%) - inverts a boolean
  • New output macro: invert(%boolean%) - inverts a resultant boolean and saves it to a variable

Steps

  • New Steps integration: Turbo Builder PRO
  • New Steps integration: Turbo Switch PRO
  • New Steps integration: Turbo Backup PRO
  • New Steps integration: Maintainer
  • [Compile DLL] Now auto-creates a missing directory instead of throwing an arbitrary error
  • [Upload to Asset Store] Fixed a bug when package would be corrupted

Bug fixes

  • Fixed a bug when existing scripting define symbols would be overwritten
  • Fixed a bug when a part of the macro argument would get removed if it either starts or ends with a quote
  • Moving RockTomate to a different directory no longer causes UI-related problems
  • Creating a directory named "RockTomate" no longer causes UI-related problems
  • [Job Editor Window] Fixed an issue when toolbar buttons were clipping in Unity 2019.3 (new UI)
  • [Job Editor Window] Fixed an issue when "Suppressed" column label was clipping in Unity 2019.3 (new UI)
  • [Variable Manager Window] Fixed an issue when adding an empty variable bank would spam Job Session Log Window with errors
  • [Variable Bank Window] Fixed a bug when the variable list wouldn't get updated if different variable bank is selected
  • Exceptions are no longer thrown when trying to access "Run Job" step properties window

RockTomate Update 1.0.1

· 2 min read

Changes & Improvements

  • Now plays a system sound when Job has finished the execution when Unity isn't in focus
  • [Variables Window] Can now copy root variable values to the clipboard (both dynamic and non-dynamic)
  • [Variables Window] Root variables that resolve to array/list now show the first 20 items on the list. Copying to the clipboard will return all array items separated by a line.
  • [Job Editor Window] Now shows elapsed time while and after running a job.
  • Added %WorkDir% root variable - resolves a current working directory of Unity
  • Step property fields now properly updated when Step class is modified (e.g. adding or removing a new field etc.)

Steps

  • New Step: WHILE Loop
  • New Step: Upload to Asset Store
  • [Move File] Now asks for destination file path, allowing you to rename a file while moving it

Bug Fixes

  • Included Job asset files no longer appear corrupted
  • Adjusted visuals to make UI more readable for dark theme users
  • Fixed a bug when OR Joining operator would always return true
  • Fixed an issue when RockTomate prevented Unity from compiling the game
  • Fixed a minor issue where the name of the Job would have "(clone)" appended to it when running through a dialog window.
  • Removed unused DLL
  • Fixed a bug when child step would get deselected after job changes are saved
  • Fixed a bug when it was possible to create new variables while the job was running
  • Fixed an exception being thrown when trying to update job metadata when no job is being edited
  • Fixed an exception being thrown when trying to start a job with an empty variable bank
  • Fixed a bug when maximizing any window would throw errors for other editor windows

Tutorial Master Update 2.0.7

· One min read

Changes & Improvements

General

  • Added support for Unity 2019.2

Editor

  • Tutorial Master editor visuals are now more consistent with Unity styles

API

  • Module.cs – CallerManager property now made public

Bug fixes

Runtime

  • Fixed a bug when “Play On Start” wouldn't work properly
  • Fixed a bug when module pools wouldn't be instantiated when “Play On Start” is disabled
  • Fixed a bug when Fly-In and Float effects wouldn't work when “Update Every Frame” is enabled

Editor

  • Fixed a bug when UnityEvent control would use light skin style when using Dark Skin mode