Skip to main content

Running Job

There are multiple ways of running a Job.

Running from GUI

The standard way is by pressing the Play button in Job Editor Window.

Running from Context Menu

In the Project Window, locate the job that you'd like to run, right-click it and select RockTomate > Run Job

Running using Shortcuts

Requires Unity 2019.1 or newer

You can also configure RockTomate to run specific jobs by pressing a combination of shortcut keys. You can map up to 10 jobs to 10 different shortcuts.

Before we can specify shortcuts, we need to map a job asset to one of 10 available slots.

You can do so by going to Edit/Preferences/RockTomate menu.

Once that done, you can navigate to Edit/Shortcuts/RockTomate and specify shortcut key for your mapping.

And that's it! Triggering a shortcut will run a Job of your choosing. In the example above, pressing CTRL + 1 will trigger a BuildAllPlatforms job.

Running from C# Script

You can run a job by calling a C# script

Starting Job

HardCodeLab.RockTomate.Jobs.Start("Assets/AutomatedJob.rock.job.asset");

Alternatively, you can pass the variable of type Job into function.

HardCodeLab.RockTomate.Jobs.Start(jobAssetFileReference);

The asset file must be inside of Unity project and acknowledged by the AssetDatabase (call AssetDatabase.Refresh() for that).

Note that these functions won't wait for the Job to finish and will exit immediately after being called.

Stopping Job

Call this function if you want to stop a currently running Job.

HardCodeLab.RockTomate.Jobs.Stop();

Running from CLI

Jobs can be executed from the command line interface while running Unity engine in batch mode.

You can read more about this method here.