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Tutorial Master Update 3.0.4

· 2 min read

What's new?

This update brings lots of exciting new features and improvements.

Branching paths

You can now use the new Branch node to run different action chains based on conditions. This is useful for things like branching tutorials based on player choices, or skipping parts of the tutorial if the player has already completed them in a previous playthrough. Learn more.

Unity Input System support

Tutorial Master now works with the new Unity Input System out of the box! You can use the new Input Action Performed event node to trigger actions based on input actions defined in your Input Actions asset. Learn more.

Duplicating tutorials

You can now duplicate tutorials similar to how you duplicate stages.

Previewing marker prefabs

A small quality of life improvement that lets you see a preview of your marker prefabs in the Inspector. This should help you see at a glance what the Marker might look like without having to open the prefab.

Full release notes

  • Added
    Added support for Unity 6000.5.TM-82
  • Added
    You can now create branching paths for your tutorials with a new [Branch] action node.TM-80
  • Added
    Added support for Unity 6000.4.TM-79
  • Added
    You can now clone tutorials.TM-51
  • Added
    You can now preview Markers in the Marker Pool Configuration settings.TM-50
  • Added
    Added support for Unity's new Input System.TM-24
  • Improved
    Addressed deprecation warnings (CS0618) across all supported Unity versions.TM-84
  • Improved
    Can now quickly clear assigned marker pool field value.TM-13
  • Fixed
    Fixed a bug when comment indicator would not render for commented nodes in Unity 6000.4 or newer.TM-83
  • Fixed
    Fixed an issue when Tutorial Master does not reliably preserve data when GameObject it's part of is a prefab.TM-78