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Version: 3.0

Highlighter Marker

Settings​

The Highlighter Marker is a built-in Marker that creates a visual highlight around UI elements to draw the Player's attention to specific areas of the interface.

Size Mode​

The Size Mode determines how the Highlighter's dimensions are calculated:

ModeDescription
Based On Rect TransformThe Highlighter's size is automatically determined by the dimensions of a referenced RectTransform
ManualThe Highlighter's size is manually specified using custom values

Configuration Options​

Based On Rect Transform​

SettingDescription
Rect TransformThe UI element's RectTransform that will be used to determine the Highlighter's size
Size OffsetAdditional padding (in pixels) to add to the Highlighter's dimensions (X: horizontal, Y: vertical)

The Highlighter will automatically adjust its size to match the referenced RectTransform, plus any Size Offset values. This is useful for highlighting UI elements that may change size dynamically.

Manual​

SettingDescription
Custom SizeThe exact dimensions for the Highlighter in pixels (X: width, Y: height)

Manual mode allows you to specify precise dimensions for the Highlighter, regardless of any UI elements.

Creating your own​

Prerequisites​

In order for Highlighter sprite to stretch accordingly, you must set the borders of said sprite accordingly.

In the Image component, the Image Type must be set to Sliced.

  1. Create a UI with an Image component
info

Anchors must be centered. The dimensions of the UI do not matter.

  1. At the root of the object, assign a Highlighter Marker component
    • You can also add it by clicking Add Component > Tutorial Master > Markers > Highlighter Marker
  2. Save your new UI as a Prefab

Follow this guide to learn how to add your new Marker and use it for tutorials.